Big data serving methods
Yoav Shmaria, VP R&D, SimilarWeb
Yoav Shmaria, VP R&D, SimilarWeb
Abstract: Similarweb is serving digital insights over 100 million domains all over the world. We will cover several methods of serving hundreds of terabytes in production using multiple technologies, and review the main difference in each approach in terms of response time, concurrency, dev experience and flexibility. BIO: Yoav has over 15 years of web development experience. After 3 years of entrepreneurship in the online registrations and payments domain, joined Similarweb in 2016. Today leading the R&D of Similarweb's b2b platform, in charge of 11 multi-disciplinary teams from data science and engineering to frontend development and QA. Language: English
Nir Zuk, Founder & CTO- Palo Alto Networks
Nir Zuk brings a wealth of network security expertise and industry experience to Palo Alto Networks. Prior to co-founding Palo Alto Networks, Nir was CTO at NetScreen Technologies, which was acquired by Juniper Networks in 2004. Prior to NetScreen, Nir was co-founder and CTO at OneSecure, a pioneer in intrusion prevention and detection appliances. Nir was also a principal engineer at Check Point Software Technologies, and was one of the developers of stateful inspection technology. Language: English
Nir Koren, DevOps Team Leader, SAP Labs Israel
Abstract: I would like to introduce the traditional SDLC (software development lifecycle) and the CI/CD world which become one of the main key players in the cloud development world. We will go over terminologies, introduction to micro services release process and methods in CI/CD. You will get a general view of how normally your code runs from your IDE to production (or your customer) in most common ways. Bio: DevOps CI/CD Team Leader at SAP Gigya with more than 15 years of experience in implementing CI/CD processes and also in lecturing and training DevOps engineers worldwide. Language: Hebrew
Abstract: Software in the wild (industry): Can it be categorized as anything? Is it mandatory for a software company to do "good" software to be successful (short answer: no)? And what is "good" software anyway? How do you measure its value? Surprisingly, these philosophical questions are questions we, as a startup, constantly ask and try answering. During this talk I'll try giving concrete examples for technological dilemmas and solutions we made along the way that will demonstrate our (At-Bay) philosophy. We'll talk about what it takes to be a successful startup in terms of software engineering and mention a few buzzwords like graph-databases, decision-engines, microservices and evolutionary architecture. Bio: I'm the software architect of At-Bay, a leading startup in the field of cyber insurance. I have 15 years of industrial experience as a software engineer doing various tech positions. During that time I've been mostly working in startups but also in a couple of corporations and kind of "seen it all". Prior to that, I've been a Ph.D. student at the Weizmann Institute of Science, studying biophysics and mostly doing protein-folding simulations, so with respect to formal computer science/engineering education, I have none :) Language: Hebrew
Prof. Shimon Schocken
Abstract: Pegasus is a zero-click attack: The target is sent a text message, and that's it – the device is compromised – the message doesn't even have to be read. According to a recent Google report: "Short of not using the device, there is no way to prevent exploitation... Pegasus is a weapon against which there is no defense... This is one of the most technically sophisticated exploits we've ever seen". That said, Pegasus was recently exposed, and iOS and Android groups are taking steps to plug the holes. Pegasus is based on a combination of classical memory exploitation hacks, devious manipulation of naive compression algorithms, and a brilliant construction of a virtual computer inside the target device. Once the machine is constructed, the device is under the attacker's control. The talk describes the attack, and shows how it relates to Turing completeness and to building a computer system from the ground up. Bio: Shimon Schocken is professor at the Efi Arazi School of Computer Science. He is co-creator of Nand to Tetris (with Noam Nisan), Matific, (with Raz Kupferman and Shmulik London), branded in Israel as עשר אצבעות, and WeCode (with Yoav Shoham and Noga Goshen). Language: English
Dr. Michal Ozery-Flato
Abstract: COVID-19 has had a tremendous impact on almost every aspect of our lives, including major drops in the use of healthcare services, as have been reported by numerous studies worldwide. However, many of these studies were conducted when governments imposed non-pharmaceutical interventions (NPIs), such as closures, in an attempt to control the spread of the disease, and before COVID-19 vaccines became available. Thus, several interesting questions arise: To what extent were the imposed NPIs responsible for the reductions in non-COVID healthcare services? What is the effect of COVID-19 on the use of healthcare services in the era of vaccines? Did the pandemic have any impact on the observed clinical findings? In this talk, I will present our recent study aimed at answering these research questions by analyzing a large dataset of medical imaging exams from a national health organization in Israel. The talk will focus on the machine learning and causal inference methodologies that we applied in this study, including the adversarial balancing (AdvBal) method, which builds on the seminal key idea of generative adversarial networks (GANs). The talk assumes no former knowledge on machine learning or causal inference. Bio: Michal Ozery-Flato is a research staff member in the AI for accelerated HC&LS discovery department in IBM Research-Haifa. Since she joined IBM Research in 2009, Michal led multiple clinical data analysis projects in various disease areas, and developed several machine learning and causal inference tools for large-scale biomedical data analysis. Michal holds a BSc in Mathematics and Computer Science, and MSc and PhD in Computer Science, all from Tel Aviv University, Israel. Language: Hebrew
Avner Florenthal, Is Esports a sports or it isn't?
Is Esports a sports or it isn't? In the past decade video games evolved from a hobby to pro play and in some cases into a profession. In my lecture we'll discuss how similar is Esports to traditional sports and how technology comes into play. Avner is the VP of Business Development at Overwolf, the house of in game creators. Overwolf enables developers to create apps and mods for the favorite games, and turn it into a profession. As part of my role i see startups and developers in the gaming space, help them to solve problems and escort them to success with Overwolf's services and support-main DNA.
What drives the astronomical value of the gaming industry?
Abstract: In this talk Michal Issachary, VP Games & Operations at CrazyLabs, will discuss the psychology behind the game, the basic game design principles that make all of us play, and the numbers behind the gaming industry. Join us for a talk about the fastest growing industry, game consumption, the business value and the professional opportunities it holds for new-comers. Bio: Michal has been building data-driven & results-oriented growth operations for years. She has a deep understanding and hands-on experience in creating sustainable operations that drive scale. With over 7 years in the gaming industry, Michal and her team at CrazyLabs turn their passion for mobile games, data and technology, to trackable business success.
Ofir Sadka , miLAB, Reichman University
Abstract: HCI has transformed the technology industry, from the early days of personal computers to current days of Social robots, IoT, and AI devices. In industry, UX (User Experience) is a leading aspect of every technological product, including web and mobile services, VR/AR experiences, and even biotechnology and fabrication. Successful products leverage a user-centered approach, they address a need and produce value to create a meaningful experience for the user. In other words, the point of interaction between the technology and the human is the place where a product fails or succeeds. The mission of the Media Innovation Lab (milab) of the school of Communication in Reichman University is to explore this point of intersection, where technology, psychology. and design intersect to create new innovative experiences. This lecture will focus on the emerging HCI field as well as detail the possibilities for excellent students to join the lab in their 3rd year of studies Bio: Ofir Sadka is an interaction design researcher at the miLAB and a PhD candidate at the faculty of Industrial Engineering and Management at the Technion. He holds a M.Sc in Interactive Arts and Technology from Simon Fraser University, Canada and a BA in Psychology from the Reichman University. In his M.Sc thesis he conducted a literature review on technologies for emotion-regulation training and synthesized a design framework for design of future technologies in that context. His current research interest is designing and evaluating new interactions created by Tangible-User-Interfaces. He is especially interested in leveraging evidence-based strategies from the field of psychology and designing tangible interfaces to enhance communication and relationship within intimate relationships. Language: English
Adi Gozes, Venture Partner at Entree Capital
Abstract: The current innovation wave is greater than ever before with 2021 being an extraordinary year, not only in terms of coping with a global pandemic, but also in terms of tech investing. In 2021 capital invested in Israeli startups increased by 150% (from $10.5B in 2020 to $25.6B). This talk will offer insights into what venture capital is, what VCs look for in startups, what the investment process entails, and a look into some of the recent changes in the VC landscape. Bio: Adi is an operator turned VC; prior to becoming an investor, she spent 15 years in R&D and product management and in the past few years she has transitioned to investing in startups, first as part of the Samsung Catalyst Fund and currently as a Venture Partner at Entrée Capital. Adi holds a BSc in Computer Science and an MBA. Language: English
Ohad Jassin and Oren Ish-Am, Microsoft Israel
Abstract: This semester we are offering a unique course – hardware engineering for the cloud era – with Industry instructors form Microsoft R&D. In this CS for real talk we will see how it’s possible for software engineers to write code that becomes hardware logic, how HW based acceleration can create a competitive advantage for startups and software companies, how the cloud giants are building the physical layers of hyper-scale clouds in Israel and how cyber companies use circuit level logic and virtual computers to bypass protections. Bio: Ohad Jassin is a General Manager for Azure Edge and Platform at Microsoft Israel Development center. The teams he built and manages are responsible for building a wide array of products and technologies for Azure, including Media AI, Cloud Operating Systems, HW accelerators, Autonomous Driving Platform and more. He is an avid corporate entrepreneur and during the past 7 years and since joining Microsoft, his incubations have created hundreds of engineering and product positions in Israel. Prior to that he spent over a decade at SAP leading the transition from on prem to cloud and spent another decade at different startups. Ohad holds a BA in CS from IDC Herzeliya and M.Sc from TAU. Language: Hebrew
הרצאות האורח בסדרת ההרצאות CS For Real ניתנות החל משנת 2015 ומועברות על ידי חוקרים מביה"ס וממוסדות שונים ועל ידי מרצים מחברות המובילות בתחומי הטכנולוגיה כגון : WIX, GOOGLE , MOBILEYE ועוד.
מטרתן הינה לקרב את הסטודנטים של תואר ראשון במדעי המחשב ל"עולם האמיתי" ולחשוף אותם בפני אנשים מעניינים, חברות, טכנולוגיות, מחקרים ואתגרים במדעי המחשב.
Since the year 2015 we offer guest lectures within CS For Real. The lectures are given by researchers from different schools and institutions and by lecturers from leading technology companies (e.g., Wix, Google, Mobileye etc.).
The purpose of those lectures is to bring undergraduate computer science students closer to "the real world". It exposes them to interesting people, companies, technologies, research and other challenges within computer science.