The Vision
Technologies change, methodologies don't. Our MA program will provide you the tools to be a leader in Product and Research teams in top tech companies and research labs.
Courses at a Glance
We teach Qualitative and Quantitative research, HCI theory, UX research and design, Ethics, Human-AI Interaction, Cognitive and Social psychology, AR/VR/Robotics prototyping, Speculative design, conversational UI, and more.
Our Teaching Style
Our program has a unique teaching model. We emphasize deep thinking, learning by doing, creative expression, and teamwork. There are no exams, only hands-on projects. Theory and practice are merged in every course. Students come from diverse backgrounds and cultures. Industry mentors are involved as lecturers or collaborators. Thesis students publish cutting-edge academic papers.
Your Career
We advance our students' careers with networking, career advice, portfolio sessions, and a practicum placement program in product teams at leading tech companies: Microsoft, Monday, AppsFlyer, Taboola, Beehero, Fiverr, Wix, AT&T, Autodesk, SimilarWeb, GM, SAP, Bizzabo, Easysend, Devianart, GloassAI, and more. Our alums work in product teams, research labs, or continue to PhD.
The Courses
Product and UX: UX Research, UX Design, Design Systems, Visual Design basics, Product Discovery, Product Data, Product Management.
Methodology and Theory: Qualitative and Quantitative research, HCI theory, Ethics, Cognitive and Social psychology.
Prototyping and Design: AR/VR experiences, Human-AI Co-creation, Robots and Wearables, Digital Fabrication, Coding Interactive Experiences, Physiology and Neuroscience tech, Conversational Interfaces, Speculative Design.
What Are You Going to Study?
-
Students must complete short online preparatory courses before the program begins. Students can access the courses online during the summer, at their convenience, at no extra charge. Students who are interested in additional support can join the scheduled on-campus office hours. The preparatory courses are:
-
This preparatory course provides an introduction to basic concepts in the field of computer software, coding in a web-based IDE called P5, the Javascript language, and the process of debugging and creating a simple project. The purpose of the course is to prepare students towards the technical courses in the program. The basic CS concepts covered are: procedural thinking, flow charts, algorithmic thinking, flow chart of simple algorithms, computer memory, types of variables, input, output, conditional branching, types of loops. The basic coding skills covered are: what is an IDE, setting up a workspace, starting a new project, defining key variables, reading input from keyboard and mouse, setting output via screen/graphics, using the default library, using additional libraries, compiling, debugging, writing comments, searching documentation, using the console view. The specific Javascript code primitives learned are: variables, console.log (debugging), If loop, For loop, While loop, functions, setup loop, draw loop, line, rect, ellipse, mouseX, mouseY, keyCode, keyPressed.
-
Research methods are essential tools for interaction researchers. The mixed-methods approach, combining quantitative and qualitative methods is a highly useful technique both in the industry (UX researchers) and academia (HCI researchers). In this course, we provide a basic introduction for students with no previous background in research methods. Students will gain a basic understanding of the different aspects that should be considered when designing new research.
-
-
-
Dr. Noa Morag
Technology shapes every aspect of the human experience and is the primary driver of social, cultural and ecological change. This course will challenge students as designers and developers of new technology, to critically analyze the ethical implications of the new technologies. The course covers foundational ethical theories, principles, and relevant use cases that illustrate the ethical challenges and considerations in the design, development, and deployment of new digital technologies such as AI, Bio technologies, Climate engineering, UX/UI, Social Robotics, Autonomous cars, Voice interfaces and more. Students will engage in discussions, case studies, and projects to critically analyze and address ethical issues.
-
Dr. Hadas Erel
This course provides a review of descriptive and inferential statistics and how these techniques are used with research methods appropriate for UX. Students will become familiar with various methods for data analysis, designing experiments and evaluating different aspects of UX designs. The course will involve both frontal lectures and active engagement with the material including analyses of data sets, designing experiments and critical judgment of existing research both inside and outside the classroom.
-
Prof. Oren Zuckerman
In this fast-paced lecture series, students will read and critically discuss seminal and recent research papers in the academic field of HCI. Topics include: Human-Centered Computing, Current approaches to Ubiquitous Computing, AI and Human-Centered Machine Learning, Tangible and Material interaction, Human-Robot Interaction, Spatial Computing (VR and AR), Design Research and meaning-making approaches in HCI. Students will learn how academic research is highly relevant for industry innovation processes, how to search papers around a specific topic of their interest, how to conduct a literature review and identify possible gaps in current knowledge, and how to define potential research directions and questions they are motivated to explore. -
Dr. Jacob Greenshpan
Research methods are an essential tool for interaction designers and user researchers, both in academia and industry. This course will introduce several user research methodologies and techniques, combining quantitative and qualitative methods. Research methodologies include: user journey mapping, interviews and thematic coding, concept design and low fidelity user testing, flow analysis, information architecture validation techniques, user testing techniques (think aloud ,moderated, unmoderated). -
Dr. Hadas Erel
The course will present selected fundamental principles from cognitive and social psychology that are relevant to designing User Experience (UX). The cognitive principles will allow for designing experiences that are optimized for human perception, memory, and higher cognitive processes. The social principles will open new directions for creating interactions that leverage human fundamental social processes. Students will acquire knowledge and will be able to analyze and apply cognitive and social principles related to UX. They can identify relevant underlying processes and decide if and when they should be used for creating a high-quality UX. Students will experience in practice the optimal application of cognitive and social principles in the design of user experience.
-
-
-
Mr. Ohad Meyuhas
In this intensive, hands-on, and documentation-based learning course, students will immerse themselves in the dynamic world of product design, iteration, and user experience (UX). From initial concept to fully functional prototypes, students will gain expertise in the latest trends in digital fabrication, mastering the use of cutting-edge tools and machines—from Computer-Aided Design (CAD) to Computer-Aided Manufacturing (CAM). Beyond software tools, the course introduces advanced technologies like 3D printing, laser cutting, and vinyl cutting, expanding students’ understanding of modern fabrication methods and materials. Through creative, hands-on projects, students will develop physical prototypes at varying levels of fidelity, from low to medium. This course not only explores digital fabrication as an expressive medium but also offers valuable insights into its impact on design and technology while emphasizing the user experience perspective. -
Mr. Zvika Markfeld
This course introduces coding as an expressive prototyping tool using the P5.JS programming language. Through a set of small projects, students will explore computation as a medium for curiosity-driven experimentation, by computationally manipulating shapes, textures, movement, reactivity, connectivity, and feedback. Students will become familiar with basic software algorithms, recursion, data structures, object-oriented interfaces, functional abstraction, randomness, concurrency, and more.
-
Dr. Jonathan Giron
The use of VR, AR, and MR (mixed reality) all rely on 3D environment design as the fundamental prototyping tool. In this workshop, students will learn to design and familiarize themselves with the 3D world and its characteristics. They will start with creating simple 3D environments and then progress to advanced interactive experiences. Those interested can even advance to building immersive experiences, all using the Unity authoring platform. The topics covered will include 3D models, content creation, textures, 3D sound, visual scripting for the behavior of objects, and more, all in interactive 3D environments as well as VR and AR experiences. -
Mr. Zvika Markfeld
In this course students will learn the basics of hardware prototyping (digital & analog input and output) using Arduino boards, sensors, and various web services for online connectivity. Through a series of small projects students will prototype simple Ubiquitous Computing experiences that sense events in the physical world, leverage cloud computing for simple data analysis, and generate user feedback in the physical world using movement, light, or sound.
-
-
Research Seminars Select 1 of the 3
-
Dr. Hadas Erel & Mr. Benny Megidish
This intensive seminar will provide a theoretical overview and hands-on experience with autonomous expressive objects. Building on the foundation courses (topics in HCI, UX research methods, psychology, and the various prototyping skills), students will design and implement a new robotic object and evaluate it in a user study using qualitative and quantitative research methods. Topics include a literature review and research question definition, non-humanoid robot design according to academic principles, pilot studies to justify design decisions, experimental design for a full evaluation of human-object interaction, data collection and data analysis, and writing of an academic report about the design process and user study. Students will read and analyze recent HCI papers related to non-humanoid robots, social robots, expressive objects, and shape-change materials.
-
Prof. Oren Zuckerman & Mr. Asaf Barzilay
This intensive seminar will cover UX and Product methodologies, including user research, need finding, competitive analysis, concept design, customer journey mapping, iterative prototyping using Figma, iterative user testing with qualitative and quantitative data collection, A/B testing using Figma and Maze, data analysis, insights definition, and impact of the insights on product and UX decisions. Students will gain both methodological understanding and hands-on experience of the full mobile UX research, design, and prototyping cycle. At the end of the seminar, students will present their designs and findings to academic and industry experts, and will write an academic-level report on their design process and research findings.
-
Prof. Doron Friedman & Dr. Jonathan Giron
This intensive seminar introduces students to the cutting-edge research and developments in the fields of VR and AR. Students will gain an understanding of the unique concepts of these immersive technologies based on psychological and neuroscientific research findings. Building on the foundation courses (topics in HCI, UX research methods, Psychology, and prototyping skills with Unity), students will design and implement a new VR/AR experience, further advancing their Unity skills. They will also evaluate their projects in a user study using qualitative and quantitative research methods.
Final project (4 credits) Personal mentoring towards a meaningful HCI project for the student's portfolio | Dr. Ayelet Segal, Mr. Ofir Sadka There are three types of projects, students can choose one from below.
-
Dr. Ayelet Segal
Personal mentoring towards a meaningful HCI project for the student's portfolio. Practicum project with industry partner (a UX Research & Design project with an industry partner. Note - for experienced students only, available only if there is a successful match with an industry partner)
-
-
-
Ms. Meirav Ron
This course focuses on the role of Product Design within the context of Design Systems, highlighting how UX designers within product teams are also expected to fulfill the responsibilities of product designers, including UI design. Through the structured use of design systems, UX designers are enabled to craft UIs that adhere to established design conventions and patterns. Suitable for those with or without prior experience in UX-UI, this course offers skills to contribute to product teams from a product design perspective.
-
Prof. Amir Amedi
Technology is extending human abilities. What effect does this technological symbiosis have on our brains and minds? And how should we design technology for a symbiotic future? In this course, we will explore how to take inspiration from neuroscience for HCI related implementations, and how to ask research questions about the brain that are meaningful for HCI. As one of the domains within neuroscience that is most relevant for HCI, we will explore the human sensory experience. In particular we will examine how technology can be used for exposing hidden connections between the senses, and enhancing the human experience. Topics will include, but are not limited to, sensory substitution by means of technology, uncovering connections between the senses, enhancing human neuro-wellness using brain-based technologies, and more. -
Dr. Jonatan Giron
As advanced human-computer interaction researchers, our goal is to be leaders in our field. To achieve this, we need to thoroughly understand our research subject: "The Human". In this class, we will explore the world of psycho-physiology, delving into advanced physiological research tools and interfaces. We will also examine new paradigms and methods for evaluating implicit responses and designing advanced interfaces based on physiology. In addition, we will discuss the practical applications of this knowledge, such as the development of innovative wearable technologies that extend beyond traditional smartwatches and activity bracelets. By analyzing biological and physiological signals, we can create cutting-edge applications and interfaces for various domains, including wellness, meditation, sports, gaming, medical assessment, rehabilitation, and more
-
Tali Rozen
This course will deal with theoretical and practical topics and challenges that emerge in the process of designing successful products from a UX perspective. The course objective is to provide students with advanced techniques in UX for startups and corporations. Students will work on individual projects in mobile, desktop, or physical UX. -
Mr. Tzachi Toledo
Foundation course. Applied Methodology. 2 academic units. Service design and design thinking use a set of methodologies to create unified and meaningful user experiences that reflect customer needs through physical & digital touchpoints. Methodologies include: Design thinking, Design research, Human centric design, Stakeholders research, Customer journeys mapping, Participant observation, Contextual interviews, In-depth interviews, Cultural probes, Personas, Data visualization, Data synthesis, Thematic analysis, Co-creation, User stories, Concepts testing, Service prototypes.
-
Dr. Ayelet Segal
Focused on user research methodologies in practice, on intensive teamwork with an interdisciplinary group of students, and real industry experience with professional guidance from unicorns and big companies such as Google, Facebook, Monday.com, SimilarWeb, Wix, Appsflyer, etc.The research sprint goals are:● Experience how the research methods learned in Semester A are applied in practice (qualitative user research, competitive analysis, defining requirements, flow, wireframes, creating prototypes).● Experience a product development cycle: planning, defining, and executing user research, UX design, and UX prototyping processes.● Collaborate with a cross-functional team under tight deadlines, defining priorities and delivering results.● Learn how to document a full process and submit process and insight reports.● Acquire new skills: presentation skills. The Marathon will engage industry collaborators as mentors and will challenge students to invent new interactive experiences around a specific topic, for example, interaction paradigms for AI conversation agents or VR/AR in the healthcare context. -
Ms. Galit Galperin
Our computing future will rely heavily on voice enabled technology. Natural language understanding and ML are rapidly evolving, allowing personalization and interaction with machines in all fields - from automotive and hospitality, to healthcare, smart homes and commerce. AI driven voice assistants will become part of human interaction with the world, projection of 8 billion assistants by 2023. Voice queries reduce technology friction, allowing brands and companies to enrich their customers journey with conversational services.
The course will cover how machines understand humans and how people can teach them to better anticipate user’s needs and will cover examples from leading voice services and use cases from habit forming products, news and media consumption, robotics, commerce and voice enabled entertainment.Students will gain the knowledge of the evolving voice interfaces, get familiar with today's tools and technology, and learn the foundations of the voice design process, while accommodating AI ethics practices into the design process.
-
Ms. Dana Gordon
This course is an introduction to the process of interaction design from a cultural perspective, including critical design, design research, research through design, design fiction, and speculative design. These design approaches can assist technology designers to better study and understand how technology influence and interact with society and culture. We will examine classic prototypes, theories, and approaches in this field, and provide students with tools to apply such methods in their future designs and developments.
-
More About the Program
Further Information:
- Studies will take place twice a week: Wednesdays from 13:45-22:00 and Fridays from 8:45-12:45.
- The length of the program is 12-16 months (three or four semesters, depending on the choice of courses), in English, designed for students and working professionals.
- Grading is based on course projects and position papers.
- As a learning-by-doing program, class attendance is mandatory.
- Electives can also be selected from other Reichman University programs and schools: MBA, Communication and New Media, Computer Science, Law, and Psychology - Limited availability.
- Students who wish to invest more time in their studies, can use the lab's prototyping workshops on additional days with no extra charge, and can take more electives without credit.
- Thesis students will be encouraged to join a research team in one of the Reichman University research labs and to contribute to journal publications and international conference presentations.\ - Thesis track: relevant students can join our research faculty and dive into an extensive research project, concluding with a high-quality publication. Thesis students may collaborate with international labs at MIT Media Lab, Stanford, Cornell, CMU, Princeton, UCL, and other top universities.
- The program provides a limited number of scholarships to eligible students, based on unique achievements of professional excellence. The scholarship amounts range between 5,000 to 15,000 NIS. Not all applicants receive the same scholarship amount will be determined by the admissions committee. Application for scholarship is open only to accepted and confirmed students. The deadline for submitting scholarship applications is June 30, 2024
For additional questions, please contact the Admissions Office
For the Program Brochure please click here
*For the entire list of courses please refer to the Student Handbook
*The academic administration of Reichman University reserves the right to make changes to the curriculum.
My master's degree empowered me as an international student, opening doors in Israel and grounding me in practical knowledge. The hands-on practicum not only solidified my skills but also led to a contract with the company I currently work at. Today, I draw on the insights gained at Reichman University to excel in my career, grateful for the transformative experience that shaped me both professionally and personally.