Let’s Not Open It

A game that turns political tension into playful interaction.

What is it?


Political conversations often create tension, leading families and friends to avoid sensitive topics altogether in order to preserve their relationships. Let's Not Open It is a social game app designed to help close groups approach these conversations in a lighter, more humorous way. By transforming potentially divisive discussions into a shared game experience, the app uses humor, role-playing, and structured gameplay to reduce tension. Instead of avoiding difficult conversations, players engage with them through playful interactions that create a safer, less confrontational environment for exploring different perspectives. 

Project Info


  • Students: Ori Barkai, Noa Halevi, Ayelet Nissan, Tamar Sasi
  • Year: 2026
  • Lecturer: Dr. Noa Morag
  • Teaching Assistant: Dr. Ofir Sadka, Tom Hitron

 

Students' Website

 

How does it work?

The game begins on a shared TV screen, which acts as the main game board. Players join through their personal phones using a game code, divide into teams, and can either choose their teams manually or use the app’s random team allocation. Each team receives a color and a score, and the game progresses through short rounds.

 

In each round, one player receives a word or topic on their phone. Before explaining it to their team, the player rolls a digital dice that determines the presentation strategy: presenting the opposite opinion, exaggerating their own opinion, or explaining the topic in a classic and straightforward way. While the timer runs on the TV screen, the team tries to guess the word. The explaining player must guide them toward the correct answer without saying the word itself or using parts of it. If the team succeeds, they earn points and move forward in the game.

 

The uniqueness of the app lies not only in the fact that it deals with sensitive topics, but in the way it changes the conversation around them. Players are not always asked to defend their real opinions. Instead, they may be asked to perform a role, exaggerate, take the opposite side, or explain an idea through humor. This playful distance helps reduce emotional pressure, encourages listening, and allows participants to engage with difficult topics without making the conversation feel personal or threatening.

 

In this way, Let’s Not Open It combines social gameplay, humor, and structured perspective-taking to help people talk about the things that are usually hard to talk about without damaging the relationship along the way. 

 

The game was developed using Loveable software.