UX Researcher at Waze Google
Accessibility menu
The Vision
AI disrupted the tech ecosystem. HCI transforms these challenges into opportunities, by teaching the Human-centered Product Builder skills. AI made building tech easy, the challenge is to know what's worth building, and how to maintain product quality and responsibility.
Our Students
Our program is aimed at people who love to create, design, build, and lead. Our students come from diverse backgrounds, including Design, Engineering, Psychology, Humanities, Neuroscience, Economics, Architecture, Business, Art, Communications, Biology, and more. Our program empowers all students, from all backgrounds, to become Builders of technologies that people love to use.
Our Teaching Style
Our program has a unique teaching model. We emphasize human-centered thinking with AI-native building. We believe in learning by doing, in creative expression, and in interdisciplinary teamwork. Industry experts are involved as lecturers and practicum mentors. There are no exams, only hands-on projects. Tools and platforms include Claude Code, Claude Artifacts, Claude Design, Figma, Figma Make, NotebookLM, and Physical AI using Arduino with a variety of sensors.
Your Career
Our alums work in product teams, research labs, or continue to PhD. We support our students with networking, career advice, and portfolio sessions. We offer a practicum program with leading tech companies: Microsoft, Monday, AppsFlyer, Taboola, Beehero, Fiverr, Wix, AT&T, Autodesk, SimilarWeb, GM, SAP, Bizzabo, Easysend, Devianart, GloassAI, and more.
Student Exchange Program
Explore The World While You Study
Our students can enrich their studies through Reichman University’s international exchange program. In partnerships with leading universities around the world, students in the program can spend a semester abroad, experience diverse academic cultures and gain global perspectives on design and technology.
The Courses
Product and Human-centered Design
Hands-on study and practice of human-centered research and design of technology, based on psychological and design principles, leveraging AI prototyping, design systems, and data platforms.
Methodology and Theory
Deep understanding of HCI, Psychology, and Ethics theory, focus on both quantitative and qualitative research methods, and how to apply them in practice to product discovery and academic research processes. Learn how to apply cognitive principles to product design, how to design for emotional engagement, how social psychology and ethics can support your product, and how it all connects to real-world adoption of new technologies.
Innovative Technology
Invent and create using the most cutting-edge technologies, including Physical AI, Human-AI conversational interfaces, AR/VR, Social robots, Digital fabrication, Wearable-based Physiology and Neuro-based technologies, and speculative design.
What Are You Going to Study?
-
Students must complete short online preparatory courses before the program begins. Students can access the courses online during the summer, at their convenience, at no extra charge. Students who are interested in additional support can join the scheduled on-campus office hours. The preparatory courses are:
-
Mr. Shmulik Davar
This course introduces Large Language Models (LLMs) and prompt engineering as powerful tools for enhancing AI-driven product development and research. Students will be introduced to key concepts of LLMs and explore different AI tools, diving into prompting techniques, learning how to structure inputs to generate accurate and insightful outputs. The course aims to deepen students’ understanding of LLMs, empowering them to integrate AI into their product management and HCI processes, for example market research, competitive analysis, user interview transcription, and thematic coding
-
Mr. Andrey Grishko
This course introduces basic principles in visual communication using the Figma UX prototyping tool. The course has two clusters: cluster A is a practical introduction to Figma, updated with the recent Figma developments, including UX prototyping, UI Components, App Navigation, Creating Interfaces, Building Prototypes, and Advanced Prototyping, Sharing & Testing.
Cluster B is an introduction to visual communication, including the Impact of Design, Composition, Visual Identity, Typography, and Image. -
Prof. Oren Zuckerman
This course provides an introduction to key topics in the field of HCI, UX, Product Discovery, and Human-AI collaboration, including: What is HCI, HCI Brief History, Human-Centered Design Process, Don Norman's Interaction Design Principles, Usability and User Testing, Interaction Techniques in HCI (Screen-Based Interaction, Mobile Interaction, Tangible User Interfaces, Voice Interfaces, Virtual and Augmented Reality, and Brain-Computer Interfaces), Ubiquitous Computing, Human-AI Interaction and Collaboration, Product Discovery and Product Teams.
-
-
-
Dr. Noa Morag
Technology shapes every aspect of the human experience and is the primary driver of social, cultural, and ecological change. This course will challenge students, as designers and developers of new technology, to critically analyze the ethical implications of new technologies. The course covers foundational ethical theories, principles, and relevant use cases that illustrate the ethical challenges and considerations in the design, development, and deployment of new digital technologies such as AI, Biotechnologies, Climate engineering, UX/UI, Social Robotics, Autonomous cars, Voice interfaces, and more. Students will engage in discussions, case studies, and projects to analyze and address ethical issues critically.
-
Prof. Hadas Erel
This course provides a review of descriptive and inferential statistics and how these techniques are used with research methods appropriate for UX. Students will become familiar with various methods for data analysis, designing experiments and evaluating different aspects of UX designs. The course will involve both frontal lectures and active engagement with the material including analyses of data sets, designing experiments and critical judgment of existing research both inside and outside the classroom.
-
Prof. Oren Zuckerman
In this fast-paced lecture series, students will read and critically discuss seminal and recent research papers in the academic field of HCI. Topics include: Human-Centered Computing, Current approaches to Ubiquitous Computing, AI and Human-Centered Machine Learning, Tangible and Material interaction, Human-Robot Interaction, Spatial Computing (VR and AR), Design Research and meaning-making approaches in HCI. Students will learn how academic research is highly relevant for industry innovation processes, how to search papers around a specific topic of their interest, how to conduct a literature review and identify possible gaps in current knowledge, and how to define potential research directions and questions they are motivated to explore. -
Dr. Jacob Greenshpan
The user experience (UX) is an important element in product design. And successful interface design is almost always a direct result of a match: matching the users' capabilities - as well as their limitations, matching their preferences, attitudes, emotions, needs, and more. Building a good interface involves a deep understanding of needs, proper analysis of information, extensive knowledge of human capabilities, proper planning, testing, and verification with users. This course deals with precisely these key points. The course will focus on learning a number of basic tools in the UX world, which relate to the three key stages of building a successful UX: analysis, design, and testing - not necessarily in this order. The course aims to provide students with theoretical (little) and practical (a lot) information that will give them an introduction to the methods, tools, and considerations required for successful product UX design.
-
Prof. Hadas Erel
The course will present selected fundamental cognitive and social psychology principles relevant to designing User Experience (UX). The cognitive principles will allow for designing experiences that are optimized for human perception, memory, and higher cognitive processes. The social principles will open new directions for creating interactions that leverage human fundamental social processes. Students will acquire knowledge and will be able to analyze and apply cognitive and social principles related to UX. Students will be able to identify relevant underlying processes and decide if and when they should be used for creating a high-quality UX.
-
-
-
Mr. Andrey Grishko
In this hands-on prototyping course students design and create physical prototypes using different fabrication technologies and AI-powered authoring tools. The root of the course is the rapid prototyping and testing mindset, the same mindset that guides the work of product managers and product teams in startups - the famous build-measure-learn process. The fabrication technologies include laser cutters, 3D printers, and traditional carpentry tools, and the various software CAD tools that enable design and production of physical artifacts. The creative process that guides the course is the user-centered design process, students will engage in user research and user testing to generate insights based on research. The AI aspect is manifested in the use of various AI tools and platforms during the research and design process, from market research and user research to quick production of visual inspirations, models, and movies. The course is conducted in interdisciplinary groups, in which students with various background (e.g. technical, design, psychology, liberal arts) work together, learning how to collaborate in a cross-functional team. -
Mr. Shmulik Davar
AI-based prototyping is the future of coding, also called vibe coding or prompt coding. AI tools like Base44 and Lovable enable quick prototyping with no coding experience, including integration of analytics and surveys for data collection. The students learn how to leverage such tools in the product management process, leveraging working prototypes for quick iterations of user research, collecting data about actual user behavior, and generating insights about early product concepts. The course's actual tools may change every year due to the rapid change of AI technology, but the methodology will not change: to create an amazing user experience, one must build and test prototypes with relevant users.
-
Dr. Jonathan Giron
The use of VR, AR, and MR (mixed reality) all rely on 3D environment design as the fundamental prototyping tool. In this workshop, students will learn to design and familiarize themselves with the 3D world and its characteristics. They will start with creating simple 3D environments and then progress to advanced interactive experiences. Those interested can even advance to building immersive experiences, all using the Unity authoring platform. The topics covered will include 3D models, content creation, textures, 3D sound, visual scripting for the behavior of objects, and more, all in interactive 3D environments as well as VR and AR experiences. -
Mr. Andrey Grishko
In this course, students will use Vibe coding and AI-assisted prototyping to learn the fundamentals of hardware prototyping, including digital and analog input/output using Arduino boards, sensors, and a variety of actuators. Students will create physical-digital interactive experiences, extending their understanding of HCI in the physical world. The course follows the build–measure–learn prototyping process, in which students will create several small design projects in the field of ubiquitous computing, including wearables, smart homes, and IoT, robotics, human-plant interaction, human-pet interaction, etc. Students will acquire skills of vibe coding, rapid prototyping, rapid experimentation, user testing, and iterative design, with special emphasis on leveraging AI not only for technical implementation but also as a creative partner in the design process.
-
-
Research Seminars Select 1 of the 3
-
Prof. Hadas Erel
This seminar provides a theoretical overview, hands-on experience, and the opportunity to conduct research concerning robotic objects. Students will be presented with a range of topics, including positive and negative influences of robots' design and behavior. Students will learn the principles relevant to the development and implementation of robotic objects, allowing them to study meaningful research questions concerning Human-Robot Interactions. The seminar will cover a variety of topics related to different types of interactions with robots, including those involving more than one human and more than one robot, as well as state-of-the-art approaches to building computational systems with this type of social ability.
-
Prof. Oren Zuckerman & Mr. Asaf Barzilay
This intensive seminar will cover UX and Product methodologies, including user research, need finding, competitive analysis, concept design, customer journey mapping, iterative prototyping using Figma, iterative user testing with qualitative and quantitative data collection, A/B testing using Figma and Maze, data analysis, insights definition, and impact of the insights on product and UX decisions. Students will gain both methodological understanding and hands-on experience of the full mobile UX research, design, and prototyping cycle. At the end of the seminar, students will present their designs and findings to academic and industry experts, and will write an academic-level report on their design process and research findings.
-
Prof. Doron Friedman & Dr. Jonathan Giron
This intensive seminar introduces students to the cutting-edge research and developments in the fields of VR and AR. Students will gain an understanding of the unique concepts of these immersive technologies based on psychological and neuroscientific research findings. Building on the foundation courses (topics in HCI, UX research methods, Psychology, and prototyping skills with Unity), students will design and implement a new VR/AR experience, further advancing their Unity skills. They will also evaluate their projects in a user study using qualitative and quantitative research methods.
Final project (4 credits) Personal mentoring towards a meaningful HCI project for the student's portfolio. There are three types of projects, students can choose one from below.
-
Mr. Ofir Sadka
Personal mentoring towards a meaningful HCI project for the student's portfolio. Students can choose one of two: (1) Personal project: students initiate and lead a project that is based on their passion/ interest. Creating a new interactive experience in Wearables, VR/AR, Robotic objects, Brain technology, etc. Additional fields will be considered based on the student's ability. (2) Lab project: students join an existing theme or area of research that is in line with the lab agenda. Students experience an academic research cycle. The project focuses on either development/design or running a study/analyzing data, or both in unique cases.
-
Ms. Orit Avraham
The practicum is a final project course that offers the possibility of experiencing a practical path, allowing students to work in industry as an intern for three months and gain real-world practical experience within their desired role with a commitment of two full days per week. The roles students can be assigned to are: UX researcher, product designer, product manager, and UX writer. The companies could be a big enterprise, a product company, a project agency, or a startup. The matching for each student is done based on individual meetings with Dr. Segal and depends on an acceptance interview with the company.
-
-
-
Mr. Dor Tal
This course focuses on the role of Product Design within the context of Design Systems, highlighting how UX designers within product teams are also expected to fulfill the responsibilities of product designers, including UI design. Through the structured use of design systems, UX designers are enabled to craft UIs that adhere to established design conventions and patterns. Suitable for those with or without prior experience in UX-UI, this course offers skills to contribute to product teams from a product design perspective.
-
Prof. Doron Friedman
This course invites MA HCI students to delve into the ongoing revolution of generative AI, which has already shown transformative results in image, text, and music generation, and promises even more profound changes ahead. Designed for those without a programming background, the course adopts a scientific perspective suitable for novices to explore the theoretical underpinnings of generative AI. Students will gain an intuitive understanding of key concepts around deep neural networks such as generative adversarial networks (GANs), diffusion models, transformers, and large language models (LLMs) such as ChatGPT, all without the need for advanced mathematical knowledge. The practical component emphasizes hands-on experience, focusing on human-AI co-creation using a variety of tools. By the end of the course, students will be better equipped to critically assess questions about AI's creative capabilities and understand the potential roles AI can play, whether in replacing or complementing human efforts in various domains.
-
Prof. Amir Amedi
Technology is extending human abilities. What effect does this technological symbiosis have on our brains and minds? And how should we design technology for a symbiotic future? In this course, we will explore how to take inspiration from neuroscience for HCI related implementations, and how to ask research questions about the brain that are meaningful for HCI. As one of the domains within neuroscience that is most relevant for HCI, we will explore the human sensory experience. In particular we will examine how technology can be used for exposing hidden connections between the senses, and enhancing the human experience. Topics will include, but are not limited to, sensory substitution by means of technology, uncovering connections between the senses, enhancing human neuro-wellness using brain-based technologies, and more. -
Dr. Jonatan Giron
This course explores affective computing and embodied cognition within the field of advanced human-computer interaction (HCI), equipping students to become future leaders who deeply understand the human element of technology design. Through the study of emotional models, psychophysiological research methods, and physiological measures such as heart rate, electrodermal activity, and brain-computer interfaces, students will learn to evaluate implicit responses and design responsive, affect-sensitive systems. Emphasis is placed on signal processing, experimental research design, embodied cognition, and the development of innovative wearable technologies that go beyond conventional smartwatches and fitness trackers. By applying these methods to domains such as wellness, meditation, sports, gaming, medical assessment, and rehabilitation, students will develop cutting-edge applications and interfaces that integrate biological and physiological data into meaningful human-computer interactions.
-
Ms. Tali Rosen Shoham
This course provides practical guidance on integrating user insights and UX research into companies and organizations. Through a combination of lectures, case studies, hands-on exercises and group discussions, students will deep-dive into research methods that have proven successful in R&D environments, learn how to effectively advocate for user needs, adjust the research methods to the product development stages, integrate the prioritization of research and user insights into existing organizational workflows and increase their impact within their organizations.
-
Mr. Nisan Greizel
Service design and design thinking use a set of methodologies to create unified and meaningful user experiences that reflect customer needs through physical & digital touchpoints. Methodologies include: Design thinking, Design Research, Human-Center design, Stakeholders research, Customer journey mapping, Participant observation, Contextual interviews, In-depth interviews, Cultural probes, Personas, Data visualization, Data synthesis, Thematic analysis, Co-creation, User stories, Concepts testing, Service prototypes.
-
Ms. Sharon Ben Zvi
An intense 5-week course to research, develop, and design end-to-end solutions to real-world challenges, deploying advanced AI methodologies both within the product development process and within the product's innovative solutions. Focused on user research methodologies in practice, on intensive teamwork with an interdisciplinary group of students, and real industry experience with professional guidance from companies such as Microsoft, Google, Wix, Appsflyer, etc. The course will engage industry collaborators as partners and will challenge students to invent new interactive experiences around a specific topic. Each year, a new hack-for-good concept emerges.
-
Ms. Dana Gordon
This course is an introduction to the process of interaction design from a cultural perspective, including critical design, design research, research through design, design fiction, and speculative design. These design approaches can assist technology designers to better study and understand how technology influence and interact with society and culture. We will examine classic prototypes, theories, and approaches in this field, and provide students with tools to apply such methods in their future designs and developments.
-
Prof. Oren Zuckerman
Product management (PM) in tech companies is a fascinating profession that balances passion for technology, empathy for customers, business sense, and a never-ending drive for success through optimization. AI is an inherent part of the PM role, and is rapidly changing the way product teams operate. This course will cover the impact AI has on product teams and product management, focusing on the changing role of UX researchers, UX designers, and Product managers. The course is structured as six units, each focused on the impact of AI on specific product teams; roles: The PM role, the UXR role, the Product designer role, the Data analyst role, leveraging automation in PM operations, and designing AI capabilities into a non-AI product. Each of the six units comprises two sessions: a first session with an industry guest sharing the impact AI has on their role today, and a second workshop session with an AI expert in which students will learn the most advanced uses of AI in the context of that role. The course assignments are hands-on AI implementations, and the final submission is submitting a product plan for a product team about adding AI capabilities to an existing product.
-
More About the Program
Further Information:
- Studies will take place twice a week: Wednesdays from 13:45-22:00 and Fridays from 8:45-13:00.
- The length of the program is 12-16 months (three or four semesters, depending on the choice of courses), in English, designed for students and working professionals.
- Grading is based on course projects and position papers.
- As a learning-by-doing program, class attendance is mandatory.
- Electives can also be selected from other Reichman University programs and schools: MBA, Communication and New Media, Computer Science, Law, and Psychology - Limited availability.
- Students who wish to invest more time in their studies, can use the lab's prototyping workshops on additional days with no extra charge, and can take more electives without credit.
- Thesis students will be encouraged to join a research team in one of the Reichman University research labs and to contribute to journal publications and international conference presentations.\ - Thesis track: relevant students can join our research faculty and dive into an extensive research project, concluding with a high-quality publication. Thesis students may collaborate with international labs at MIT Media Lab, Stanford, Cornell, CMU, Princeton, UCL, and other top universities.
- The program awards a limited number of scholarships to suitable students based on exceptional achievement or professional excellence. For those who are interested please apply to rrismaster@runi.ac.il by June 30, 2025.
For additional questions, please contact the Admissions Office at rrismaster@runi.ac.il .
For the Program Brochure please click here
*For the entire list of courses please refer to the Student Handbook
*The academic administration of Reichman University reserves the right to make changes to the curriculum.
Proud Of Our Alumni
-
Jordana Dummont
During my MA in HCI, I joined a UX research practicum at Monday.com, which opened the door to my current role at Waze.
-
Eden Ofer
Product Lead at MyEdSpace
During the degree, I learned how to integrate a human-centered perspective into technological development processes and to design technology that prioritizes the user and their needs.
-
Yael Gabriel
Product Designer at YOTPO
During my studies, I took part in projects and collaborations with companies like PayBox, Taboola, and DAZN, working as a UX researcher and designer. These hands-on industry experiences greatly contributed to my professional growth.
Brochure
Industry Partners
Alumni
Apply
Dean, Sammy Ofer School of Communication